“Phantom Thieves” Ver II – Insightful assessment of 1 gamer

The first period of 2021 is probably the most difficult time for our people in particular and people around the world in general because of the Covid-19 epidemic. Social distancing, sitting at home day by day, studying and working online does not make many people’s mood better. That’s when I found “Phantom Thieves”, a game that was released in 2017. Yeah yeah, I know there’s “Phantom Thieves” Royal this year, but a poor guy like me can only afford a PC. already very precious, but money can’t buy PS4.

So I went to a PS3 emulator to play “Phantom Thieves”. To be honest, I’ve never touched a JRPG in my life since the first (and last) time I played Final Fantasy XIII (yes, I later learned that this version got a lot of hate from fans). So going back to the JRPG this time, I really don’t know what to expect, also worried that I will drop the game again FFXIII. But as you can see here, I wrote a very long post just to say: few games are as unique as “Phantom Thieves”, in so many ways. Honestly, I’ve rewritten this post so many times just because I’m not satisfied with the drafts I’ve written before, because the content in “Phantom Thieves” is huge and multi-layered, layer by layer. on top of each other. But in the end… this is the result after 6 times I completed “Phantom Thieves”.

“Phantom Thieves” is a JRPG game that brings with it the mechanism of hunting “animal” of Pokemon (it is not quite right to say that because Shin Megami Tensei made it first, but because Pokemon is more familiar, so… yeah) in Metaverse was formed from Collective Unconscious (translated as collective unconscious, based on Carl Jung’s Psychoanalysis) and supporting it is the management of time in the protagonist’s life to support the time spent fighting in the other world. .

Set in a real Tokyo setting instead of a virtual one like the previous two, “Phantom Thieves” delves deeper into existing problems in Japanese society, deeper and broader than the previous two games. The themes we can see most clearly Justice, Rebellion and Indifference. Where is justice (no pun intended) when the guilty are ignored by ordinary people, while those who are trying to protect others (or merely protect themselves) only receive injustice from society festival. It is Indifference and abandonment to others, and consider it as none of our business (can be seen a lot in Japanese literary and cinematographic works mentioning this). And that was the beginning of the Rebellion, against both injustice and indifference. Resisting those things means making sacrifices, and it’s not as pretty as many people expect.

“Phantom Thieves” has another theme that isn’t mentioned in the game’s marketing. It’s about expecting recognition from others, Phantom Thieves only looking at the Approval Rating in Phan-site which led to a bad ending at Okumura Palace. Many confidants also want to have expectations and in return they get stuck in problems they can’t solve on their own. And they realize how great they can still be without that expectation.

The final theme is also the one that the Persona series has always talked about in each of its games: everything from the real world is better than fantasy ambitions, not the other way around. Friends, family, and… love (I have a problem with how the Persona series approaches love) all give the protagonist strength, not isolating people and delusions of powers that aren’t real. . Although Persona has a good idea of ​​expressing this theme, the gameplay doesn’t portray this well enough due to the fact that there isn’t really a fork narrative, or more clearly, the connection issue between the Confidants and Confidants systems. main story.

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